X Resources

Every X application has an inordinate number of resources that you can tweak. This one is no exception. However I don't follow standard conventions, so it's all different. Sorry (a little anyway).

To use an X resource add a series of lines to your .Xdefaults file and then run "$ xrdb ~/.Xdefaults". For example:

Gdraw.ScreenWidthInches: 14.7
Gdraw.GGadget.Popup.Font: 10pt helvetica
Gdraw.Background: white
pfaedit.FontView.FontFamily: Helvetica, GillSans

If a resource begins with "Gdraw." or "pfaedit." then the program will look at it.

pfaedit.FontView.FontFamily
A list of font family names to be used in the font view to display an example character over each user character.
pfaedit.CharView.InfoFamily
A list of font family names to be used in the outline and bitmap character views for information messages.
pfaedit.CharView.PointColor
Sets the color used to draw curved, corner or tangent points in the outline character view.
pfaedit.CharView.FirstPointColor
Sets the color of the first point on a contour.
pfaedit.CharView.SelectedPointColor
Sets the color used to draw selected curved, corner or tangent points in the outline character view.
pfaedit.CharView.SelectedPointWidth
Sets the width of the line used to outline selected curved, corner or tangent points in the outline character view.
pfaedit.CharView.ExtremePointColor
Sets the color of a point which is an extremum.
pfaedit.CharView.NextCPColor
Sets the color used to draw the "Next" control point.
pfaedit.CharView.PrevCPColor
Sets the color used to draw the "Previous" control point.
pfaedit.CharView.SelectedCPColor
Sets the color used to draw a control point that has been selected.
pfaedit.CharView.CoordinateLineColor
Sets the color used to draw the coordinate axes.
pfaedit.CharView.WidthColor
Sets the color used to draw the advance width line.
pfaedit.CharView.WidthSelColor
Sets the color used to draw the advance width if it is selected.
pfaedit.CharView.GridFitWidthColor
Sets the color used to draw the advance width once it has been grid fit (if View->Show Grid Fit is on)
pfaedit.CharView.LigatureCaretColor
Sets the color used to draw ligature caret lines.
pfaedit.CharView.RasterColor
Sets the color used to draw the pixels of a rasterized bitmap (if View->Show Grid Fit is on)
pfaedit.CharView.RasterGridColor
Sets the color used to draw the pixel grid used by the rasterizer (if View->Show Grid Fit is on)
pfaedit.CharView.ItalicCoordColor
Sets the color used to draw various horizontal metrics lines when they have been skewed appropriately for an italic font.
pfaedit.CharView.MetricsLabelColor
Sets the color used to label metrics lines
pfaedit.CharView.HintLabelColor
Sets the color used to label hint lines (and blue value lines)
pfaedit.CharView.BlueValuesStippledCol
Sets the color used to draw the BlueValues and OtherBlues zones.
pfaedit.CharView.FamilyBlueStippledColor
Sets the color used to draw the FamilyBlueValues and FamilyOtherBlues zones.
pfaedit.CharView.MDHintColor
Sets the color used to draw minimum distance hints
pfaedit.CharView.DHintColor
Sets the color used to draw diagonal hints
pfaedit.CharView.HHintColor
Sets the color used to draw horizontal stem hints
pfaedit.CharView.VHintColor
Sets the color used to draw vertical stem hints
pfaedit.CharView.ConflictHintColor
Sets the color used to draw hints when they conflict
pfaedit.CharView.HHintActiveColor
Sets the color used to draw a horizontal stem hint when it is active in the review hints dlg.
pfaedit.CharView.VHintActiveColor
Sets the color used to draw a vertical stem hint when it is active in the review hints dlg.
pfaedit.CharView.HFlexHintColor
Sets the color used to draw the halo around horizontal flex hints
pfaedit.CharView.VFlexHintColor
Sets the color used to draw the halo around vertical flex hints.
pfaedit.CharView.AnchorColor
Sets the color used to draw an anchor point
pfaedit.CharView.TemplateOutlineColor
Sets the color used to draw a template outline. (not currently used)
pfaedit.CharView.OldOutlineColor
Sets the color used to draw the original outline of a set of splines being transformed with one of the transform tools (flip, rotate, scale, etc.)
pfaedit.CharView.TransformOriginColor
Sets the color used to draw the origin of the current transformation.
pfaedit.CharView.GuideOutlineColor
Sets the color used to draw outlines in the Guide layer.
pfaedit.CharView.GridFitOutlineColor
Sets the color used to draw outlines which have been gridfit (this should probably be the same as BackgroundOutlineColor as both are in the background layer).
pfaedit.CharView.BackgroundOutlineColor
Sets the color used to draw background outlines.
pfaedit.CharView.ForegroundOutlineColor
Sets the color used to draw foreground outlines.
pfaedit.CharView.BackgroundImageColor
Sets the color used to draw background images.
pfaedit.CharView.FillColor
Sets the color used to draw a character's fill
pfaedit.CharView.TraceColor
Sets the color used to draw the trace of the freehand tool.
Gdraw.ScreenWidthCentimeters
A double. (centimeters)
X usually does not know the physical width of a screen (it knows the logical, pixel width). Gdraw's internals are based on points rather than pixels, and it will sometimes pick a font that is too small or too large if it relies on X's idea of how wide the screen is.
Gdraw.ScreenWidthInches
A double. (inches)
Same as the above, except measured in inches.
Gdraw.ScreenWidthPixels
An integer (pixels)
When X creates a virtual screen it may not be possible for Gdraw to find the actual number of pixels on the screen. This again will throw off point calculations.
Gdraw.ScreenHeightPixels
An integer (pixels)
When X creates a virtual screen it may not be possible for Gdraw to find the actual number of pixels on the screen. This is not used in point calculations.
Gdraw.Depth
An integer (1, 8, 16, 32)
You can use this to request a different depth than the default one. Not all servers will support all depths. If PfaEdit can't find a visual with the desired depth it will use the default depth.
Gdraw.VisualClass
A string ("StaticGray", "GrayScale", "StaticColor", "PsuedoColor", "TrueColor", "DirectColor")
PfaEdit will search for a visual with the given class (and possibly depth if the depth argument is specified too).
Gdraw.Colormap
An string ("Current", "Copy", "Private")
You can use this to control what PfaEdit does about the colormap on an 8bit screen
Gdraw.DoDithering
An integer (0 or 1)
You can use this to turn off dithering of images on an 8bit screen.
Gdraw.MultiClickTime
An integer (milliseconds)
The maximum amount of time allowed between two clicks for them to be considered a double (triple, etc.) click.
Gdraw.MultiClickWiggle
An integer (pixels)
The maximum number of pixels the mouse is allowed to move between two clicks and have them still be considered a double click.
Gdraw.TwoButtonFixup
A boolean
On a windows keyboard use the modifier key with the flag on it to simulate mouse button 2 (middle button). If this key is depressed when a mouse button is pressed or released then pretend it was button 2 that was pressed or release.
Gdraw.MacOSXCmd
A boolean
On Mac OS X the user will probably expect to use the Command (apple, cloverleaf) key to control the menu (rather than the Control key). If this is set then the command key will be mapped to the control key internally.
Gdraw.MultiClickWiggle
An integer (pixels)
The maximum number of pixels the mouse is allowed to move between two clicks and have them still be considered a double click.
Gdraw.Keyboard
ibm | mac | sun | ppc | 0 | 1 | 2 | 3
Allows you to specify the type of keyboard. Currently this is only relevent when generating menus. The modifier keys are in different locations on different keyboards (under different operating systems) and if PfaEdit knows what keyboard you are using it can make the hot-keys have better labels.
Gdraw.SelectionNotifyTimeout
An integer (seconds)
Gdraw will wait this many seconds after making a request for a selection (ie. when doing a Paste). If it gets no responce after that period it reports a failure.
Gdraw.Background
A color
Gdraw will use this as the default background color for the windows.
Gdraw.Foreground
A color
Gdraw will use this as the default foreground color for dialogs.
Gdraw.GGadget.Popup.Foreground
A color
Specifies the foreground color of popup (tooltip) messages.
Gdraw.GGadget.Popup.Background
A color
Specifies the background color of popup messages.
Gdraw.GGadget.Popup.Delay
An integer (milliseconds).
Specifies the amount of time the cursor must remain motionless before a popup message pops up.
Gdraw.GGadget.Popup.LifeTime
An integer (milliseconds).
Specifies the length of time the message will display.
Gdraw.GGadget.Popup.Font
A font
Specifies the font to use in a popup message.
Gdraw.GGadget...
Every ggadget in enclosed in a box. The following information may be supplied for any box:
...Box.BorderType
one of "none", "box", "raised", "lowered", "engraved", "embossed", "double"
For a description of these see the css manual.
...Box.BorderShape
one of "rect", "roundrect", "ellipse", "diamond"
Describes the basic shape of the box. (some ggadgets must be in rectangles).
...Box.BorderWidth
An integer (points)
Specifies the width of the box's border in points (NOT pixels)
...Box.Padding
An integer (points)
Specifies the padding between the interior of the box and the border
...Box.Radius
An integer (points)
Specifies the radius of a roundrect. Ignored for everything else.
...Box.BorderInner
A boolean (true, on or 1, false, off or 0)
Specifies whether a black line should be drawn inside the border.
...Box.BorderOuter
A boolean (true, on or 1, false, off or 0)
Specifies whether a black line should be drawn outside the border.
...Box.ActiveInner
A boolean (true, on or 1, false, off or 0)
Specifies whether a yellow line should be drawn inside the border when the gadget is active (not all gadgets support this).
...Box.DoDepressedBackground
A boolean (true, on or 1, false, off or 0)
Changes the color of the background while a button is depressed.
...Box.BorderBrightest
A color
The color of the brightest edge of the border (usually the left edge)
...Box.BorderBrighter
A color
The color of the next to brightest edge of the border (usually the top edge)
...Box.BorderDarkest
A color
The color of the darkest edge of the border (usually the right edge)
...Box.BorderDarker
A color
The color of the next to next to darkest edge of the border. (usually the bottom edge)
...Box.NormalBackground
A color
The color of a normal background (not disabled, not depressed)
...Box.NormalForeground
A color
The color of a normal foreground (not disabled)
...Box.DisabledBackground
A color
The color of a disabled background .
...Box.DisabledForeground
A color
The color of a normal foreground.
...Box.ActiveBorder
A color
The color of an ActiveInner border.
...Box.PressedBackground
A color
The color of a depressed background.
...Font
A font
Specifies the default font for a ggadget.
Gdraw.GButton...
Gdraw.GLabel...
Gdraw.GRadio...
Gdraw.GCheckBox...
Gdraw.GTextField...
Gdraw.GList...
Gdraw.GScrollBar...
Gdraw.GScrollBarThumb...
Gdraw.GGroup...
Gdraw.GLine...
Gdraw.GMenu...
Gdraw.GMenuBar...
Gdraw.GTabSet...
As above.
Specifies the box, font, color, etc. for this particular type of ggadget.
Gdraw.GScrollBar.Width
An integer (points)
Specifies the scrollbar width in points (for horizontal scrollbars it specifies the height)
Gdraw.GMenu.Grab
A boolean
Controls whether menus do pointer grabs. Debugging is easier if they don't. Default is for them to do grabs.
Gdraw.GWidget.BrokenPalettes
A boolean
On many window managers the palette code doesn't work (they steal focus from menus, they don't track the main window properly, ...). Use this resource to turn off the broken bits. The results are non-optimal, but they should be functional. (this is now irrelevant to pfaedit)
...

Colors
Colors may be specified as:
Fonts
A font may be specified as:
<boldness> <italicness> <pointsize> <familyname>
(I know the order looks a bit weird but that's what is used by css).

Examples

Keyboards and Mice.

PfaEdit assumes that your keyboard has a control key and some equivalent of a meta key. PfaEdit works best with a three button mouse.

Almost all keyboards now-a-days will have the needed modifier keys, but which key is used for what will depend on the keyboard and the OS (for instance XDarwin and suse linux use quite different mappings for the modifier keys on the mac keyboard). Usually this is only relevant for menus (and mnemonics). PfaEdit tries to guess the keyboard from the environment in which it was compiled. But with X this may not always be appropriate. So the "Gdraw.Keyboard" resource above may be used to change this. (Currently this setting only control the labels that appear in menus for the hotkeys).

Mice are more problematic. On PCs we usually have two button mice and on mac single button mice. Many linuxes that run on a PC will give you an option of simulating the middle button of the mouse by depressing the left and right buttons simultaneously. PfaEdit will also allow you to simulate it by holding down the super key (usually this is the one with the picture of a windows flag on it) while depressing either mouse button.

On the mac I don't see any good way of simulating a three button mouse...

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